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101. first person ship flying - in Player Features and Ideas Discussion [original thread]
If you take away the pod, you take away the podkill. There would be revolution. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.02.01 20:48:00
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102. first person ship flying - in Player Features and Ideas Discussion [original thread]
Additional camera controls would be handy for cinematic purposes. I suspect the OP is looking for more of a roleplay angle, a view from "behind the wheel", which is absurd for the reasons given by others. I'd like a bunch of new camera options, i...
- by Reggie Stoneloader - at 2010.02.01 08:09:00
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103. filtering for directional scan - in Player Features and Ideas Discussion [original thread]
Obfuscating the UI is a punishing and sadistic form of game balance. If it's going to be possible to spot scan probes on directional scans, then it should be easy. Offering the functionality, but requiring us to sort the results by name and then s...
- by Reggie Stoneloader - at 2010.01.31 02:37:00
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104. Loyalty Points: why on Eve so darned split up? - in Player Features and Ideas Discussion [original thread]
You make a good point, it's annoying to have thousands of LP in unspendable quantities spread all over the Journal. It's also somewhat silly that many corps have the exact same LP store, but the currency is non-transferrable, so agent quality dict...
- by Reggie Stoneloader - at 2010.01.31 01:45:00
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105. Gate guns are dumb - in Player Features and Ideas Discussion [original thread]
Yeah, sentries and sleepers alike love to chew on those crunchy little drones. They don't ever seem to shoot down missiles. What would the downside be if NPCs ignored drones? In PvP, shooting drones is a great balance for their power, agility and ...
- by Reggie Stoneloader - at 2010.01.31 01:37:00
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106. Mothership Weapon Suggestion: The Swarm - in Player Features and Ideas Discussion [original thread]
It has merit from an aesthetic perspective, but functionally all it's doing is penalizing a drone's DPS as its HP gets depleted. I say leave it as it is. My main complaint is that a fighter drone is faster, hits harder and can take more punishment...
- by Reggie Stoneloader - at 2010.01.31 01:27:00
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107. 3D Client in our future? - in Player Features and Ideas Discussion [original thread]
I don't know if it would be very widely used, since it requires viewing hardware that's not very common, but I know nVidia's been pimping the 3D stuff pretty hard. It might be kinda fun, though. Since I tend to zoom out to where the ships are litt...
- by Reggie Stoneloader - at 2010.01.31 01:21:00
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108. Sensorbooster GFX - please bring back the old ripple effect - in Player Features and Ideas Discussion [original thread]
I don't understand why so many iconic effects were changed. I could hardly tell what was going on after the update. I agree, sensor boosters should look like sensor boosters. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.01.30 17:27:00
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109. The perma-tank issue. - in Player Features and Ideas Discussion [original thread]
I'd like to see a "wear and tear" feature for modules and ships, but nothing that could be seen within a fight, or even several fights. But a ship that's been in space and operating for weeks, months or years without docking up should have some ma...
- by Reggie Stoneloader - at 2010.01.28 20:41:00
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110. Bounty Paid from Insurance? - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Edited by: Valandril on 27/01/2010 12:35:00 So because one feels like throwing money around, other players should loose money ? Amazing. I'm actualy going to throw bounty on all my WTs to grief them even more. ...
- by Reggie Stoneloader - at 2010.01.27 21:02:00
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111. Bounty Paid from Insurance? - in Player Features and Ideas Discussion [original thread]
Bounties are a hot topic, everyone loves to throw out ideas on ways to make it unexploitable, yet feel like a Clint Eastwood movie. Here's a straightforward suggestion that'll be totally unexploitable while allowing bounties to be collected by peo...
- by Reggie Stoneloader - at 2010.01.27 10:12:00
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112. "orbit", "keep at" and "approach" easy upgrade - in Player Features and Ideas Discussion [original thread]
I like it. I don't know that I'd use the "extend" maneuver very often, but I often find myself zipping clumsily through the contextual menu to get to that "orbit at current range" or "keep at current range" command. This is a good idea, and seems ...
- by Reggie Stoneloader - at 2010.01.27 04:27:00
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113. Scorpion Change - in Player Features and Ideas Discussion [original thread]
Bob, you can't be serious, the Scorp's a fine boat. With the range nerf to ECM, the Scorp is more attractive than the Falcon, able to take a few licks and keep on spewing out the ECM, and the moderate to weak buffer tank it sports in its lows and ...
- by Reggie Stoneloader - at 2010.01.26 20:17:00
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114. Official master killboard - in Player Features and Ideas Discussion [original thread]
Yeah, but the U.S. Marshals didn't go from town to town, counting dead bodies and notching gunslinger's pistolgrips as an official function of the government. I'm guessing there were one or two claims that were not verifiable, and maybe a couple t...
- by Reggie Stoneloader - at 2010.01.26 09:23:00
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115. Insurance payouts and Concord... what's the latest? - in Player Features and Ideas Discussion [original thread]
There are cases of accidental Concordings, like when you're running high-sec missions with friends from other corps and someone's drones get smartbombed or you hit the wrong button and don't have the warning enabled. Insurance payouts in those cas...
- by Reggie Stoneloader - at 2010.01.26 06:36:00
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116. Scorpion Change - in Player Features and Ideas Discussion [original thread]
It seems awfully inconsistent with the Caldari style. After all, you could claim that there's a big gap in the Amarr shipyard for a ship that specializes in shields and missiles. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.01.26 04:10:00
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117. high sec ganking - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 25/01/2010 23:20:05 The ECM would aggress against the entire fleet, allowing them to return fire. Of course, that wouldn't be a problem anywhere except low-sec, since the RR buddies would be shooting at you fro...
- by Reggie Stoneloader - at 2010.01.25 23:17:00
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118. I saw it in a dream. - in Player Features and Ideas Discussion [original thread]
I, too, crave miracles. I'd like to see assault frigates balanced, capital ships made worthwhile without being overpowered, blobs countered, EW fixed, destroyers enriched, low-sec corrected and the overall security status system rebooted in a new ...
- by Reggie Stoneloader - at 2010.01.24 05:07:00
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119. Official master killboard - in Player Features and Ideas Discussion [original thread]
Originally by: Baron vonBlood Then don't look at it and ignore any comments from people about it. There are some people who would like it; let them have it and you can ignore it. It wont hurt _you_ will it? Do you mean to imply that eac...
- by Reggie Stoneloader - at 2010.01.24 04:52:00
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120. Dear CCP can we get Excel bult into eve? - in Player Features and Ideas Discussion [original thread]
This is not a useful thread starter. Every MMO out there demands a degree of business acumen from its high-level players. You already have excel on your computer. I'm guessing that the problem you're trying to address is not caused by your inabil...
- by Reggie Stoneloader - at 2010.01.24 04:42:00
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